![]() ![]() But even if it is, it's just not very fun. That may be an intentional reflection of how the movies portray stormtroopers. The game has only a limited number of different types of enemies, and they aren't very smart. Worse than all that, though, is the enemy encounters aren't particularly exciting. ![]() For another, those enemies repeatedly tend to come out of obvious "monster closets," areas of the game that open to release bad guys when you when you trip a particular trigger. What's more, there's an almost carnival game-like feeling to shooting weapons in "Battlefront II." For one thing, it generally doesn't seem to matter where you hit your enemies. There just aren’t a lot of weapons to choose from, and the game doesn’t allow you to customize the ones it does include in the single-player campaign. That's because the act of shooting in "Battlefront II" is terribly boring. The thousands of times after that were far less satisfying. The corresponding stormtrooper or Rebel soldier reacted accordingly. It made the characteristic "Star Wars" gun noise. The first few times I shot a gun in "Battlefront II," it was cool. ![]()
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